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Old Nov 30, 2005, 09:17 AM // 09:17   #21
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I went Wal-Mart style. I have a few traders selling my items for a cut but my suppliers have dwindled down.

I don't think the wage / reward system would work very well in GW. You would need to pay them a high enough salary to make it worthwhile for them but the payouts don't offset the salaries.
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Old Nov 30, 2005, 01:16 PM // 13:16   #22
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Actually, the middle man thing is a good deal.

Let's say that I spend 30 minutes farming and I get 2 greens from FA runs. I then sit in town for 30 minutes trying to sell them.

So, figure if each green got me 20k I'd have 40k at the end of the hour.

Or, I can farm for an hour and have someone else sell for me during that hour. Then when the hour ends not only have I more greens but I've also already sold more.

They sell 4 greens and I find 4 more for sale. Then we make 4x20k=80k per hour. Split it down the middle and we both make out winners.

Now you might say, but you still only make 40k, and that is assuming that I would get the same sell price as the person who exclusively sells. However, since I spend my time farming I may be less familiar with market values and sell at a loss while they would have an excellent handle on market values and get a much more profitable sell price.

Also, there is an additional benefit if I'm not the only farmer. If multiple farmers are all working at once to keep the seller stocked up then the seller can reach a wider range of buyers more quickly. He wouldn't have to wait for that one ranger looking for gargash's bow, he could sell to anyone looking for greens.
Not to forget the other money/loot received from farming for the farmer, and bigger chance of cheap prices for the middleman.
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Old Nov 30, 2005, 02:19 PM // 14:19   #23
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Default Whe main thing Anet is against

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Originally Posted by stuh505
run an organization where people work for you either by being buyers or sellers.
Despite the validity of the argument, this is precisely the thing that Anet are against.

Let's say 20 slave labourers working in horrid conditions...farming solidly for 12 hours a day so that one person can sell the stuff in LA and sell the gold on ebay.

I know this is not what you are meaning or intending, but this type of organised behaviour is exactly what Anet are trying to prevent in each of their farming nerfs.
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Old Nov 30, 2005, 03:02 PM // 15:02   #24
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Originally Posted by Griff Mon
Oh please-- this is a game not a platform for some pathetic socialist agenda.

But if you insist, capitalism works--if you don't like your job, quit, get a new one or go into business for yourself. The best way to drop the illusions of a hopeless political agenda is to start signing the front of the checks for a business instead of the back of one. The joys of a free market place are out there and if it works in the real world as well as in this game then by all means take advantage of it. The difference between the haves and the have-nots is the willingness to take some risk.
In the real world the "free market" which in fact isn't free at all, has left half the world's population living on less than a dollar a day, and the vast majority of the world living in utter poverty. I suppose a billion starving people in Africa are starving because they refuse to take some risk. Arguing in favour of such a situation is juvenile, and trying to transfer it to a video game would make it extremely painful to play.
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Old Nov 30, 2005, 05:19 PM // 17:19   #25
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I went Wal-Mart style. I have a few traders selling my items for a cut but my suppliers have dwindled down.
If you replace your suppliers with smart trade-channel-buyers (using your capital), you can essentially use the entire GW community as your suppliers.

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Despite the validity of the argument, this is precisely the thing that Anet are against.

Let's say 20 slave labourers working in horrid conditions...farming solidly for 12 hours a day so that one person can sell the stuff in LA and sell the gold on ebay.
No, that's entirely different. I'm not talking about slave labor, although I have heard that this practically does occur in games like wow or gw. In the situation I am describing, the people involved would be few in numbers, respected, and would also be getting rich off of it.

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In the real world the "free market" which in fact isn't free at all, has left half the world's population living on less than a dollar a day, and the vast majority of the world living in utter poverty. I suppose a billion starving people in Africa are starving because they refuse to take some risk. Arguing in favour of such a situation is juvenile, and trying to transfer it to a video game would make it extremely painful to play.
Actually, you are completely wrong. First of all, people do not need GW money to survive. Second, GW money "grows on trees" in that anyone can just run out of town and start picking it up. Thirdly, since money does not grow on trees in the real world this allows economies to collapse and make everyone poor...in GW, that's not possible. So really, your argument is completely ignorant.

Now, there is a lot of money flowing around, and being created continuously...basically, there is continous inflation...there is also some deflation when players quit, but the net is continuous inflation.

In my opinion, the goal of a game like GW is twofold: 1) beat people in pvp 2) become rich. Both are fun goals, and if you are shocked by these goals, I dont think GW is right for you.
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Old Nov 30, 2005, 06:31 PM // 18:31   #26
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Originally Posted by stuh505
If you replace your suppliers with smart trade-channel-buyers (using your capital), you can essentially use the entire GW community as your suppliers.
I am able to make money by being the middleman knowing cheap suppliers. If my sellers can buy cheap as well, they wouldn't need me to supply them. In GW money is relatively easy to come by, they would be able to come up with their own capital rather quickly.
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